Getting Started
Bits and your balance
How bits are earned, spent and corrected.
Bits are Synlit’s currency. They mean nothing outside the app — what one is worth is up to you. What matters is that your rewards and your shop prices are on the same scale.
Earning
Section titled “Earning”You set the reward on each thing when you create it, and it’s paid at a specific moment:
| Where | When it pays |
|---|---|
| Task | When you tick it off. |
| Habit | Each time you complete it for the current period. |
| Timer | At the end of each work session. |
| Calendar entry | When you create it. |
| Streak | On milestone days, if you’ve set a bonus for them. |
A reward can be anything from 0 to 1000. Every reward picker offers three quick values, with a separate set for tasks, habits, the calendar and the timer. You choose them in Settings → Rewards, and Custom takes any other number up to 1000. A reverse pomodoro target that repeats pays its reward each time it’s reached, so one entry can earn more than 1000.
Two rules stop the same work from paying twice. A calendar block made for a task never pays on its own; the task pays once, when you complete it. And an entry the timer writes to the calendar is unpaid, because the session already paid.
Your balance tops out at 1,000,000 bits. Once it’s full, a reward pays only the part that fits, possibly nothing, and the balance is marked max. The task or session still counts, and the history notes how much of the reward was paid. Rewards are paid again as soon as you spend some bits.
Spending
Section titled “Spending”Bits go out in two places: buying an item in the Shop, and buying rest days for your streak. You can’t spend more than you have, and the balance never goes below zero.
Balance history
Section titled “Balance history”Every change to your balance is recorded. Profile → Balance lists them newest first, each with the balance it left behind, and filters them to All, Earned or Spent.
Any entry can be reverted from there. Reverting writes the opposite entry and marks the original as reverted, so the history keeps both.
- Reverting something you spent puts the bits back in full. For a shop purchase, a limited item also gets that purchase back. For a rest day, one rest day is taken back out of your stock, if there’s one left.
- Reverting something you earned takes the bits back, but only as many as you still have. The balance stops at zero rather than going into debt, and Synlit warns you before it happens.
An entry can be reverted once, and a reversal can’t itself be reverted.
Reopening a completed task follows the same rule: unticking it takes back what the completion paid, and never more than your balance holds.