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Features

Shop

Your rewards, your prices.

The Shop is where the bits you earn become something. Add the things you genuinely want — an evening off, a bookstore trip, that thing you’ve been eyeing — and put a price on each. When you’ve earned enough, you buy it.

Each item has a name, a price, and optionally a markdown description. You can also limit how many times it can be bought, so a “weekend trip” doesn’t accidentally happen four times a month; the default is ∞ Unlimited. An item shows how many times it’s been bought. For unlimited items you can hide that count with Show purchase times in Settings → Shop.

Change prices as your motivation shifts, drag items into your own order, and remove the ones that don’t pull you anymore. The whole shop is yours, so it should reflect what actually moves you.

Buy becomes available once your balance covers the price. Click it and the bits come out. A limited item can’t be bought again once its limit is reached.

If you bought something by mistake, revert the purchase from Profile → Balance. The bits come back in full, and a limited item gets that purchase back. See Bits and your balance.

You can mark up to three items as goals with Add goal in the item’s menu. A goal shows a target icon next to its name. As your balance grows, Synlit tells you when you’re a quarter, half and three quarters of the way to each goal’s price, and again when you can afford it.

Every goal is measured against the same balance; bits aren’t set aside for any one of them. To turn the reminders off, use Savings goal reminders in Settings → Shop.

If the game layer isn’t for you, ignore the shop entirely; everything else works without it. But for people who like the loop, this is where it closes.