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Shop

The Shop is where the coins you earn actually become something. Set up items you genuinely want — an evening off, a bookstore trip, that thing you’ve been eyeing — and put a price on each. When you’ve earned enough, you spend it.

Each item is yours to define. Pick an icon, set the cost, optionally cap how many times it can be purchased so a “weekend trip” doesn’t accidentally happen four times a month. Edit prices as your motivation shifts; delete the ones that don’t move you anymore. The whole shop is yours, so it should reflect what actually pulls you forward.

Buying is the satisfying part. When the balance is there, the button lights up, you click, the coins come out, and the reward is officially earned. No guilt, no streak to protect — you did the work, you get the thing.

If the game layer isn’t for you, ignore the shop entirely. Tasks and habits still work without it. But for people who like the loop, the shop is where it closes.